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| // G4Hub.cpp: implementation of the CG4Hub class.
| //
| //////////////////////////////////////////////////////////////////////
|
|
| #include <GL/gl.h>
| #include <GL/glu.h>
| #include "G4Hub.h"
| #include <string.h>
|
| //////////////////////////////////////////////////////////////////////
| // Construction/Destruction
| //////////////////////////////////////////////////////////////////////
| CG4Hub::CG4Hub()
| {
| memset(m_col,0,sizeof(float)*3); // black
| for (int i=0;i<3;i++)
| m_senActive[i]=false;
| }
|
| CG4Hub::~CG4Hub()
| {
| }
|
| void CG4Hub::SetPnoData(float *pno,int sens)
| {
| // float scale=2.0f;
| // float scale=0.01;
| float scale=1.0f;
| memcpy(m_pno[sens],pno,sizeof(float)*6);
| for (int i=0;i<3;i++)
| m_pno[sens][i]*=scale;
| m_senActive[sens]=true;
| }
|
| int CG4Hub::GetId()
| {
| return m_id;
| }
|
|
|
| void CG4Hub::SetId(int id)
| {
| m_id=id;
| }
| //#include <stdio.h>
| void CG4Hub::Render(GLUquadric* quadric,float scale)
| {
| for (int i=0;i<G4_SENSORS_PER_HUB;i++){
|
| if (!m_senActive[i])
| continue;
|
| // printf("Rendering hub %d, sens %d\n",m_id,i);
| // m_pno[i][0]+=(m_id*2);
| // axes mapping
| // Trkr OpenGl
| // x -z
| // y x
| // z -y
|
| glColor3fv(m_col[i]);
| // printf("%.3f %.3f %.3f\n",m_pno[i][0],m_pno[i][1],m_pno[i][2]);
|
| glPushMatrix();
| glTranslatef(m_pno[i][1],-m_pno[i][2],-m_pno[i][0]); // ogl(x,y,z)-> trk(y,-z,-x)
| glRotatef(m_pno[i][3],0.0f,-1.0f,0.0f); // az rot about trk(z), ogl(-y)
| glRotatef(m_pno[i][4],1.0f,0.0f,0.0f); // el rot about trk(y), ogl(x)
| glRotatef(m_pno[i][5],0.0f,0.0f,-1.0f); // rl rot about trk(x), ogl(-z)
|
| glPushMatrix();
| //////////
| glScalef(scale,scale,scale);
| glPushAttrib(GL_CURRENT_BIT | GL_ENABLE_BIT);
| glPushMatrix();
|
| glEnable(GL_LINE_SMOOTH);
|
| glPushMatrix();
|
| glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
| gluCylinder( quadric,
| 0.5f, //GLdouble baseRadius,
| 0.5f, //GLdouble topRadius,
| 3.0f, //GLdouble height,
| 40, //GLint slices,
| 2 ); //GLint stacks
| glTranslatef(0.0f, 0.0f, 3.0f);
| gluCylinder( quadric,
| 0.5,
| 0.0,
| 1.0,
| 40,
| 2 );
| glPopMatrix();
|
| glPushMatrix();
| // glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
| glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
| gluCylinder( quadric,
| 0.5f, //GLdouble baseRadius,
| 0.5f, //GLdouble topRadius,
| 3.0f, //GLdouble height,
| 40, //GLint slices,
| 2 ); //GLint stacks
| glTranslatef(0.0f, 0.0f, 3.0f);
| gluCylinder( quadric,
| 0.5,
| 0.0,
| 1.0,
| 40,
| 2 );
| glPopMatrix();
|
| // +X axis
| glPushMatrix();
| glRotatef(180.0f, 0.0f, 1.0f, 0.0f);
| /// glRotatef(180.0f, 0.0f, -1.0f, 0.0f); // Flip z around to the pos dir -- JCF 1/20/05
| gluCylinder( quadric,
| 0.5f, //GLdouble baseRadius,
| 0.5f, //GLdouble topRadius,
| 1.5f, //GLdouble height,
| 40, //GLint slices,
| 2 ); //GLint stacks
| glPushAttrib(GL_CURRENT_BIT);
| glColor3fv(m_invCol[i]);
|
| glTranslatef(0.0f, 0.0f, 1.5f);
| gluCylinder( quadric,
| 0.5f, //GLdouble baseRadius,
| 0.5f, //GLdouble topRadius,
| 1.5f, //GLdouble height,
| 40, //GLint slices,
| 2 ); //GLint stacks
|
| glTranslatef(0.0f, 0.0f, 1.5f);
| gluCylinder( quadric,
| 0.5,
| 0.0,
| 1.0,
| 40,
| 2 );
| glPopAttrib();
| glPopMatrix();
|
| // glutSolidSphere( 0.5, 30, 30 );
| gluSphere(quadric, 0.5, 30, 30 );
|
|
| glPopMatrix();
| glPopAttrib();
| //////////
| glPopMatrix();
| glPopMatrix();
| m_senActive[i]=false; // reset
| }//end for i
| }
|
| void CG4Hub::SetColor(const float *col)
| {
| memcpy(m_col,col,sizeof(float)*9);
| // get inverse for tip
| BYTE b;
| for (int i=0;i<3;i++){
| for (int j=0;j<3;j++){
| b=(BYTE)(col[i*3+j]*255.0);
| b=~b;
| m_invCol[i][j]=(float)b/255.0f;
| }
| }
| }
|
|