From b36c86db50ccd3ff51725fabf59c6e5723b7b2aa Mon Sep 17 00:00:00 2001 From: Marlon Schumacher <schumacher@hfm-karlsruhe.de> Date: Sat, 01 Mar 2025 01:50:48 +0100 Subject: [PATCH] fix: removed limitation that sound arg must be provided as a list --- sources/sox-process.lisp | 115 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 114 insertions(+), 1 deletions(-) diff --git a/sources/sox-process.lisp b/sources/sox-process.lisp index 337a9f3..5bad952 100644 --- a/sources/sox-process.lisp +++ b/sources/sox-process.lisp @@ -178,6 +178,119 @@ (sox-not-found)) ) +; === sox-hoaencode ============= + +(defmethod! sox-process ((sox-input sox-hoaencode) (sox-effect string) &key output filetype samplerate bitdepth recursive batch-mode) + +; would be more consistent with OO programming to have a function sox-hoaencode->sox-merge +; (consider how to deal with multiple sounds to be hoaencoded and mixed later on... sox-mix might be better done in an explicit way rather than via the class directly. +; in that case a 3DC would have to be used by using points (point-pairs) in a loop + + (if (probe-file *sox-path*) + (progn + (when + (not + (or + (subtypep (type-of (positions sox-input)) '3dc) + (and (subtypep (type-of (positions sox-input)) 'list) + (> (length (positions sox-input)) 0) + (subtypep (type-of (first (positions sox-input))) 'list) + (> (length (first (positions sox-input))) 1)) + ) + ) + (om-message-abort "positions must be of type 3dc, or a list of lists.") + ) + (let* ((sound (list! (sound sox-input))) + (positions-ae (sox-hoaencode-auto-convert-positions (positions sox-input)))) + + (when (and (find-if 'stringp sound) (equal output "pipe")) + (om-message-abort "Pipe output not possible with this type of input.")) + + (let* ((filenames (loop for soundfile in sound collect (namestring soundfile))) + (outfile (create-path nil output filetype))) + + (setf str (format nil " ~s ~a" (namestring *sox-path*) *sox-options*)) + (if (= (length filenames) 1) + ; case: one file + (let* ((filename (first filenames)) + (position (first positions-ae))) + (if (= (order sox-input) 0) + ; case: order = 0 + (setf str (string+ str (format nil " ~s" filename))) + ; case: order > 0 + (progn + (setf str (string+ str " -M")) + (loop for gain in (sox-hoaencode-gains-up-to-order (order sox-input) (first position) (second position)) + do (setf str (string+ str (format nil " -v~d ~s" gain filename)))) + ) + ) + ) + ; case: multiple files + (if (= (order sox-input) 0) + ; case: order = 0 + (progn + (setf str (string+ str " -m")) ; this is the mixer. e.g. sox-mix + (loop for filename in filenames + do (setf str (string+ str (format nil " ~s" filename)))) + ) + ; case: order > 0 + (progn + (setf str (string+ str " -m")) + + ; Create components + (setf component_idx 0) + (loop + for filename in filenames + for position in positions-ae + do + + ; in Object-Oriented Programming we would call-next-method i.e. set a sox-merge input class with the corresponding params. + ; e.g. (make-instance 'sox-merge ... (more redundancy and compactness, less error-prone) ... possible? + ; for multiple sound inputs if possible we would then call a sox-mix to mix the sox merge pipes. everything + + (progn + (setf str_component (format nil " ~s ~a -M" (namestring *sox-path*) *sox-options*)) + (loop for gain in (sox-hoaencode-gains-up-to-order (order sox-input) (first position) (second position)) + do (setf str_component (string+ str_component (format nil " -v~d ~s" gain filename)))) + + (setf outfile_tmp (format nil "~a~a-~d.~a" (directory-namestring outfile) (pathname-name outfile) component_idx (pathname-type outfile))) + (setf str_component (sox-samplebits str_component bitdepth samplerate outfile_tmp)) + (sox-out str_component filename "new file" outfile_tmp nil) + + (setf component_idx (1+ component_idx)) + + ; Add component path to <str> + (setf str (string+ str (format nil " ~s" outfile_tmp))) + ) + ) + ) + ) + ) + (setf str + (cond + ((equal output "realtime") + (sox-samplebits (string+ str " -q ") bitdepth samplerate *sox-audio-device*)) + ((equal output "pipe") + (sox-samplebits str bitdepth samplerate "-p")) + (t + (sox-samplebits str bitdepth samplerate outfile)) + ) + ) + (setf str (string+ str sox-effect)) + (print str) + (sox-out str sox-input output outfile recursive) + + ;optional removal of temp file + ; (add-tmp-file outfile_tmp) + ; (when *delete-inter-file* (clean-tmp-files)) + + ) + ) + ) + (sox-not-found) + ) + ) + ; === sox-mix ============= (defmethod! sox-process ((sox-input sox-mix) (sox-effect string) &key output filetype samplerate bitdepth recursive batch-mode) @@ -405,7 +518,7 @@ ; === sox-mix-console ============= -; Notes +; Notes on polymorphism ; I could make this sox-mix-console (non-consistent) a method where a list of effects will be applied to each sound in the mix-console ; OR: keep this as an extra function for the player ; I can't use pipe-input to the mix-console as it makes sox-remix instances with pipe-outputs ->is a pipe in a pipe not possible? -- Gitblit v1.9.1