// struct.h #ifndef STRUCT_H_ #define STRUCT_H_ class CG4Trk; class CG4Hub; typedef struct _REND_STRUCT { int numSrc; int numHub; int hubreadmap; int tot_hubs_on_system; float (*srcList)[6]; CG4Hub* hubList; float viewTrans[3]; CQuaternion viewRot; CG4Trk* pTrk; float srcScale; float senScale; int counter; }REND_STRUCT; #endif